Breakaway (Open Alpha)

Breakaway was going to be a multiplayer brawler game in which two teams of four attempt to move a ball (the relic) to their opponent’s goal.
Amazon hosted an open alpha version in December 2016.

Role
UI Design, Art, Prototype
Developer
Amazon (Amazon Game Studios)
Tools
Photoshop, Aftereffect, Flash, Javascript, Lua
Year
2017

Pre-game loading screen design

I designed the screens using Photoshop, created motion and VFX using After Effects, and implemented using Javascript and Flash. 

Final in-game implementation

Design variations – version A

Design variations – version B

Design variations – version C

Design variations – version D

Design variations – version E

Final

Daily Challenges

Final in-game implementation

Design mocks

Special level up sequence

Final in-game implementation

Social menu, UI Prototypes

I prototyped the 2 types of the social menu (friends list, party invites, messages) using Javascript, and ran some user-tests to see which design is more user-friendly and more viable in Breakaway.

Version A (Social menu on the right)
Version B (Fullscreen social menu)

Level up sequence

Final in-game implementation
Design Mock

Mode Select screen

Final in-game implementation
Wireframe and design variations

First-time user experience (Tutorial)

Working with game designers, I designed the whole flow of the first time user experience of Breakway. This includes phase 1 (learning the basic mechanic of the game),  phase 2 (learning the advanced strategies), and rewards.